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		<title>BPoint</title>
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		<div class="class" name="BPointX">
			<h1>BPointX</h1>
			<p id="resume"><a href="#desc">详细</a></p>
			<h2>public</h2>
			<table id="public">
				<tr><td align="right">inline </td><td><a href="#BPointX()">BPointX</a>();</td></tr>
				<tr><td align="right">inline </td><td><a href="#BPointX(T)">BPointX</a>(T v);</td></tr>
				<tr><td align="right">inline </td><td><a href="#BPointX(T, T)">BPointX</a>(T x, T y);</td></tr>
				<tr><td align="right">inline </td><td><a href="#BPointX(const BPointX&)">BPointX</a>(const BPointX& other);</td></tr>
				<tr><td align="right">inline </td><td><a href="#BPointX(const BPointX<UT>&)">BPointX</a>(const BPointX<UT>& other);</td></tr>
				<tr><td align="right">inline </td><td><a href="#~BPointX()">~BPointX</a>();</td></tr>
				<tr><td align="right">inline bool </td><td><a href="#empty() const">empty</a>() const;</td></tr>
				<tr><td align="right">inline bool </td><td><a href="#valid() const">valid</a>() const;</td></tr>
				<tr><td align="right">inline void </td><td><a href="#reset()">reset</a>();</td></tr>
				<tr><td align="right">inline void </td><td><a href="#set(T, T)">set</a>(T x, T y);</td></tr>
				<tr><td align="right">inline T&amp; </td><td><a href="#x()">x</a>();</td></tr>
				<tr><td align="right">inline T </td><td><a href="#x() const">x</a>() const;</td></tr>
				<tr><td align="right">inline T&amp; </td><td><a href="#y()">y</a>();</td></tr>
				<tr><td align="right">inline T </td><td><a href="#y() const">y</a>() const;</td></tr>
				<tr><td align="right">inline bool </td><td><a href="#normalize()">normalize</a>();</td></tr>
				<tr><td align="right">inline BPointX </td><td><a href="#normal() const">normal</a>() const;</td></tr>
				<tr><td align="right">inline T </td><td><a href="#length() const">length</a>() const;</td></tr>
				<tr><td align="right">inline T </td><td><a href="#length2() const">length2</a>() const;</td></tr>
				<tr><td align="right">inline void </td><td><a href="#setLength(T)">setLength</a>(T len);</td></tr>
				<tr><td align="right">inline void </td><td><a href="#setLength2(T)">setLength2</a>(T len2);</td></tr>
				<tr><td align="right">inline T </td><td><a href="#dot(T, T) const">dot</a>(T x, T y) const;</td></tr>
				<tr><td align="right">inline T </td><td><a href="#dot(const BPointX&) const">dot</a>(const BPointX& other) const;</td></tr>
				<tr><td align="right">inline T </td><td><a href="#angle(T, T) const">angle</a>(T x, T y) const;</td></tr>
				<tr><td align="right">inline T </td><td><a href="#angle(const BPointX&) const">angle</a>(const BPointX& other) const;</td></tr>
				<tr><td align="right">inline T </td><td><a href="#cross(T, T) const">cross</a>(T x, T y) const;</td></tr>
				<tr><td align="right">inline T </td><td><a href="#cross(const BPointX&) const">cross</a>(const BPointX& other) const;</td></tr>
				<tr><td align="right">inline const BPointX&amp; </td><td><a href="#operator = (const BPointX&)">operator = </a>(const BPointX& other);</td></tr>
				<tr><td align="right">inline bool </td><td><a href="#operator == (const BPointX&) const">operator == </a>(const BPointX& other) const;</td></tr>
				<tr><td align="right">inline bool </td><td><a href="#operator != (const BPointX&) const">operator != </a>(const BPointX& other) const;</td></tr>
				<tr><td align="right">inline bool </td><td><a href="#operator > (const BPointX&) const">operator &gt; </a>(const BPointX& other) const;</td></tr>
				<tr><td align="right">inline bool </td><td><a href="#operator < (const BPointX&) const">operator &lt; </a>(const BPointX& other) const;</td></tr>
				<tr><td align="right">inline bool </td><td><a href="#operator >= (const BPointX&) const">operator &gt;= </a>(const BPointX& other) const;</td></tr>
				<tr><td align="right">inline bool </td><td><a href="#operator <= (const BPointX&) const">operator &lt;= </a>(const BPointX& other) const;</td></tr>
				<tr><td align="right">inline BPointX </td><td><a href="#operator + (T) const">operator + </a>(T value) const;</td></tr>
				<tr><td align="right">inline BPointX </td><td><a href="#operator + (const BPointX&) const">operator + </a>(const BPointX& other) const;</td></tr>
				<tr><td align="right">inline void </td><td><a href="#operator += (T)">operator += </a>(T value);</td></tr>
				<tr><td align="right">inline void </td><td><a href="#operator += (const BPointX&)">operator += </a>(const BPointX& other);</td></tr>
				<tr><td align="right">inline BPointX </td><td><a href="#operator - () const">operator - </a>() const;</td></tr>
				<tr><td align="right">inline BPointX </td><td><a href="#operator - (T) const">operator - </a>(T value) const;</td></tr>
				<tr><td align="right">inline BPointX </td><td><a href="#operator - (const BPointX&) const">operator - </a>(const BPointX& other) const;</td></tr>
				<tr><td align="right">inline void </td><td><a href="#operator -= (T)">operator -= </a>(T value);</td></tr>
				<tr><td align="right">inline void </td><td><a href="#operator -= (const BPointX&)">operator -= </a>(const BPointX& other);</td></tr>
				<tr><td align="right">inline BPointX </td><td><a href="#operator * (UT) const">operator * </a>(UT value) const;</td></tr>
				<tr><td align="right">inline BPointX </td><td><a href="#operator * (const BPointX<UT>&) const">operator * </a>(const BPointX<UT>& other) const;</td></tr>
				<tr><td align="right">inline BPointX </td><td><a href="#operator * (const BPointX&) const">operator * </a>(const BPointX& other) const;</td></tr>
				<tr><td align="right">inline void </td><td><a href="#operator *= (UT)">operator *= </a>(UT value);</td></tr>
				<tr><td align="right">inline void </td><td><a href="#operator *= (T)">operator *= </a>(T value);</td></tr>
				<tr><td align="right">inline void </td><td><a href="#operator *= (const BPointX<UT>&)">operator *= </a>(const BPointX<UT>& other);</td></tr>
				<tr><td align="right">inline void </td><td><a href="#operator *= (const BPointX&)">operator *= </a>(const BPointX& other);</td></tr>
				<tr><td align="right">inline BPointX </td><td><a href="#operator / (UT) const">operator / </a>(UT value) const;</td></tr>
				<tr><td align="right">inline BPointX </td><td><a href="#operator / (T) const">operator / </a>(T value) const;</td></tr>
				<tr><td align="right">inline BPointX </td><td><a href="#operator / (const BPointX<UT>&) const">operator / </a>(const BPointX<UT>& other) const;</td></tr>
				<tr><td align="right">inline BPointX </td><td><a href="#operator / (const BPointX&) const">operator / </a>(const BPointX& other) const;</td></tr>
				<tr><td align="right">inline void </td><td><a href="#operator /= (UT)">operator /= </a>(UT value);</td></tr>
				<tr><td align="right">inline void </td><td><a href="#operator /= (T)">operator /= </a>(T value);</td></tr>
				<tr><td align="right">inline void </td><td><a href="#operator /= (const BPointX<UT>&)">operator /= </a>(const BPointX<UT>& other);</td></tr>
				<tr><td align="right">inline void </td><td><a href="#operator /= (const BPointX&)">operator /= </a>(const BPointX& other);</td></tr>
			</table>
			<div id="desc">
				<h2>详细介绍：</h2>
			</div>
			<h2 id="docs">成员文档：</h2>
			<div id="BPointX()">
				<h3>inline BPointX();</h3>
			</div>
			<div id="BPointX(T)">
				<h3>inline BPointX(T v);</h3>
			</div>
			<div id="BPointX(T, T)">
				<h3>inline BPointX(T x, T y);</h3>
			</div>
			<div id="BPointX(const BPointX&)">
				<h3>inline BPointX(const BPointX&amp; other);</h3>
			</div>
			<div id="BPointX(const BPointX<UT>&)">
				<h3>inline BPointX(const BPointX&lt;UT&gt;&amp; other);</h3>
			</div>
			<div id="~BPointX()">
				<h3>inline ~BPointX();</h3>
			</div>
			<div id="empty() const">
				<h3>inline bool empty() const;</h3>
			</div>
			<div id="valid() const">
				<h3>inline bool valid() const;</h3>
			</div>
			<div id="reset()">
				<h3>inline void reset();</h3>
			</div>
			<div id="set(T, T)">
				<h3>inline void set(T x, T y);</h3>
			</div>
			<div id="x()">
				<h3>inline T&amp; x();</h3>
			</div>
			<div id="x() const">
				<h3>inline T x() const;</h3>
			</div>
			<div id="y()">
				<h3>inline T&amp; y();</h3>
			</div>
			<div id="y() const">
				<h3>inline T y() const;</h3>
			</div>
			<div id="normalize()">
				<h3>inline bool normalize();</h3>
			</div>
			<div id="normal() const">
				<h3>inline BPointX normal() const;</h3>
			</div>
			<div id="length() const">
				<h3>inline T length() const;</h3>
			</div>
			<div id="length2() const">
				<h3>inline T length2() const;</h3>
			</div>
			<div id="setLength(T)">
				<h3>inline void setLength(T len);</h3>
			</div>
			<div id="setLength2(T)">
				<h3>inline void setLength2(T len2);</h3>
			</div>
			<div id="dot(T, T) const">
				<h3>inline T dot(T x, T y) const;</h3>
			</div>
			<div id="dot(const BPointX&) const">
				<h3>inline T dot(const BPointX&amp; other) const;</h3>
			</div>
			<div id="angle(T, T) const">
				<h3>inline T angle(T x, T y) const;</h3>
			</div>
			<div id="angle(const BPointX&) const">
				<h3>inline T angle(const BPointX&amp; other) const;</h3>
			</div>
			<div id="cross(T, T) const">
				<h3>inline T cross(T x, T y) const;</h3>
			</div>
			<div id="cross(const BPointX&) const">
				<h3>inline T cross(const BPointX&amp; other) const;</h3>
			</div>
			<div id="operator = (const BPointX&)">
				<h3>inline const BPointX&amp; operator = (const BPointX&amp; other);</h3>
			</div>
			<div id="operator == (const BPointX&) const">
				<h3>inline bool operator == (const BPointX&amp; other) const;</h3>
			</div>
			<div id="operator != (const BPointX&) const">
				<h3>inline bool operator != (const BPointX&amp; other) const;</h3>
			</div>
			<div id="operator > (const BPointX&) const">
				<h3>inline bool operator &gt; (const BPointX&amp; other) const;</h3>
			</div>
			<div id="operator < (const BPointX&) const">
				<h3>inline bool operator &lt; (const BPointX&amp; other) const;</h3>
			</div>
			<div id="operator >= (const BPointX&) const">
				<h3>inline bool operator &gt;= (const BPointX&amp; other) const;</h3>
			</div>
			<div id="operator <= (const BPointX&) const">
				<h3>inline bool operator &lt;= (const BPointX&amp; other) const;</h3>
			</div>
			<div id="operator + (T) const">
				<h3>inline BPointX operator + (T value) const;</h3>
			</div>
			<div id="operator + (const BPointX&) const">
				<h3>inline BPointX operator + (const BPointX&amp; other) const;</h3>
			</div>
			<div id="operator += (T)">
				<h3>inline void operator += (T value);</h3>
			</div>
			<div id="operator += (const BPointX&)">
				<h3>inline void operator += (const BPointX&amp; other);</h3>
			</div>
			<div id="operator - () const">
				<h3>inline BPointX operator - () const;</h3>
			</div>
			<div id="operator - (T) const">
				<h3>inline BPointX operator - (T value) const;</h3>
			</div>
			<div id="operator - (const BPointX&) const">
				<h3>inline BPointX operator - (const BPointX&amp; other) const;</h3>
			</div>
			<div id="operator -= (T)">
				<h3>inline void operator -= (T value);</h3>
			</div>
			<div id="operator -= (const BPointX&)">
				<h3>inline void operator -= (const BPointX&amp; other);</h3>
			</div>
			<div id="operator * (UT) const">
				<h3>inline BPointX operator * (UT value) const;</h3>
			</div>
			<div id="operator * (const BPointX<UT>&) const">
				<h3>inline BPointX operator * (const BPointX&lt;UT&gt;&amp; other) const;</h3>
			</div>
			<div id="operator * (const BPointX&) const">
				<h3>inline BPointX operator * (const BPointX&amp; other) const;</h3>
			</div>
			<div id="operator *= (UT)">
				<h3>inline void operator *= (UT value);</h3>
			</div>
			<div id="operator *= (T)">
				<h3>inline void operator *= (T value);</h3>
			</div>
			<div id="operator *= (const BPointX<UT>&)">
				<h3>inline void operator *= (const BPointX&lt;UT&gt;&amp; other);</h3>
			</div>
			<div id="operator *= (const BPointX&)">
				<h3>inline void operator *= (const BPointX&amp; other);</h3>
			</div>
			<div id="operator / (UT) const">
				<h3>inline BPointX operator / (UT value) const;</h3>
			</div>
			<div id="operator / (T) const">
				<h3>inline BPointX operator / (T value) const;</h3>
			</div>
			<div id="operator / (const BPointX<UT>&) const">
				<h3>inline BPointX operator / (const BPointX&lt;UT&gt;&amp; other) const;</h3>
			</div>
			<div id="operator / (const BPointX&) const">
				<h3>inline BPointX operator / (const BPointX&amp; other) const;</h3>
			</div>
			<div id="operator /= (UT)">
				<h3>inline void operator /= (UT value);</h3>
			</div>
			<div id="operator /= (T)">
				<h3>inline void operator /= (T value);</h3>
			</div>
			<div id="operator /= (const BPointX<UT>&)">
				<h3>inline void operator /= (const BPointX&lt;UT&gt;&amp; other);</h3>
			</div>
			<div id="operator /= (const BPointX&)">
				<h3>inline void operator /= (const BPointX&amp; other);</h3>
			</div>
		</div>
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